Features
Networks
Group Servers into one Network to compare gamemodes side by side and see combined numbers in one place.
A Network is a group of Servers. It's where you manage multiple gamemodes as one product.
If you only have one gamemode, you don't need to think about Networks. If you have two or more, they're the single most useful thing in the platform.
Plan
Free includes 1 Network. Pro and Enterprise include unlimited Networks.
Why Networks exist
Every Server (meaning every gamemode, see Recommended setup) has its own dashboard with its own stats. That's great for focused work. But most of the time you also want:
- One combined player count across everything you run
- Cross-gamemode revenue comparison (is Skyblock or LifeSteal earning more per player?)
- Shared Campaigns so a creator is tracked across every gamemode they play
- One AI chat that can reason about your whole product
That's what a Network gives you.
What's at the Network level
Opening a Network in the sidebar gives you the rolled-up versions of most pages:
- Campaigns - create Campaigns at the Network level that cover every Server
- Creator codes - same, at the Network level
- Players - the combined player view across every Server in the Network
- Domains - domains shared by the Network's Servers
- Retention - combined retention across Servers
- Dashboards - Network-level custom dashboards
- AI chat - aware of every Server in the Network
- Settings - team, renaming, deleting the Network
Store connections still live on the individual Server (each Server connects its own Tebex). Revenue then rolls up into the Network Campaigns and Creator codes.
Creating a Network
We walk you through this in a dedicated guided page. You won't need to memorise anything.
- 1
Open your dashboard and click "New Network"
On the dashboard empty state we highlight it as the recommended starting point. Returning users can click New Network in the top-right of the dashboard.
- 2
Read the "Why a Network?" intro
The first step explains combined analytics, shared campaigns, cross-gamemode player tracking, and the unified AI chat. One click to continue.
- 3
Name your Network and pick a color
Name it after your brand ("Main" or your server name), not a gamemode. Pick any accent color — it's just for the sidebar.
- 4
Build your Network live
After this step the Network is instantly created and you land on a live builder page. A central Network card is shown with a dashed "+ Add Server" tile branching off it.
Click the tile to either:- Create a new Server — a mini form appears inline with name + gamemode (Survival, LifeSteal, Skyblock, Prison, Bedwars, Minigames, KitPvP, Factions, Creative, or Other with a custom label). Click Create & Connect and it's added immediately.
- Add an existing Server — pick any of your unassigned Servers and click Connect.
Repeat for as many Servers as you want. You can also disconnect any Server with the X button on its tile.
- 5
Click "Done"
You land on your new Network's dashboard with the combined view already rolling up.
You can always add Servers later
Don't worry about adding every Server during creation. Open your Network anytime and connect Servers from its settings, or drag & drop them from the dashboard.
Shared Campaigns in action
Say a creator plays both your LifeSteal and your Skyblock server in the same video. You set up one Campaign called pewds-may at the Network level.
- Players who join
pewds.yourserver.comare attributed. - If they play LifeSteal today and Skyblock tomorrow, both sessions belong to the same player, and both earn the Campaign.
- Revenue from either gamemode adds to the Campaign total.
Without a Network, you'd have to duplicate the Campaign on every Server and manually piece the numbers together.
Tips
- Create a Network on day one, even with one Server. Costs nothing, saves restructuring later.
- Name Networks after the brand, not the gamemode. "Main" or "YourServer" is better than "LifeSteal".
- Put team members on the Network, not on each Server. They inherit access to every Server in the Network automatically.
Related
- Recommended setup for the big-picture structure
- Campaigns for tracking across Servers
- Dashboards for Network-level custom views