Features
Countries
See where players come from, how each country retains, and which regions drive revenue.
Countries show where your players are coming from and how each region behaves after joining. It is not just a map; it is a way to compare player quality by geography.
The Countries page
Open Countries from a Server or Network to see a ranked list of countries with:
- Players
- Sessions
- Revenue
- Online players
- D1, D7, and D30 retention
- Share of total players and revenue
Use this when you want to answer questions like:
- Which countries bring the most players?
- Which countries bring players who come back?
- Which countries are spending?
- Are we growing in a region we should support better?
Country detail pages
Click a country to open its detail page. The detail view shows:
- Total players, sessions, revenue, and online players
- Average session time
- New players over time
- Platform split
- Top versions
- Source distribution
- Source trend
- Retention curve and weekly cohorts
This is where the country page becomes actionable. A country with lots of joins but weak retention may need better localization, ping, onboarding, or creator targeting. A smaller country with high revenue or retention might be worth more attention than raw player count suggests.
Country retention
Country retention shows how players from a region return after first joining:
- D1 - returned after 1 day
- D7 - returned after 7 days
- D30 - returned after 30 days
Compare retention before making marketing decisions. If two creators bring the same number of players but one audience comes from countries with better retention, that creator is usually more valuable.
Countries on Networks
Network Countries pages combine data across all Servers in the Network. Use this when your gamemodes share one brand and you care about the audience as a whole.
Country detail pages on Networks can also show which sources and Servers are contributing to that region.
Tips
- Do not optimize for player count alone. A country with lower volume but higher retention can be more valuable.
- Check session time. Short sessions from one region may point to ping, language, or onboarding issues.
- Compare sources inside a country. One creator may be strong in a region while another sends low-quality traffic.
- Use revenue carefully. Revenue by country is useful, but retention usually tells you whether growth is healthy.