Find out who comes back (and who doesn't)
Day-1, day-7, and day-30 retention for your Minecraft server — compare campaigns and see who sticks around.
| Cohort | Day 1 | Day 7 | Day 30 |
|---|---|---|---|
| Week 1 | 68% | 42% | 28% |
| Week 2 | 72% | 45% | 31% |
| Week 3 | 65% | 38% | 24% |
| Week 4 | 74% | 48% | — |
The problem
You got 200 new players from a YouTube video. Awesome. Two weeks later only 30 are still playing. Raw join counts hide that story.
What you get
- D1, D7, D30 retention — standard comeback rates
- Cohort tables — group by join week or campaign source
- Compare sources — see if YouTube players stick better than Discord invites
- Gamemode breakdown — retention per server in a Network
A real example
YouTube cohort: 42% D7. TikTok cohort: 28% D7. Same ad spend, very different quality. You renegotiate the TikTok deal or cut it and put budget back on YouTube.
How it connects
Retention ties directly to Campaigns ROI and Acquisition net growth. Use Players to dig into who left.
See it in the dashboard
Retention calculates automatically from join dates. Core retention is on Free; extended views are on higher plans.
Related features
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Are you growing or just getting lucky?
New vs lost players, net growth, and peak join times — plain numbers that tell you if your server is actually growing.
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Know which link brought each player
Give YouTube, TikTok, and Discord their own tracking link. See exactly how many players each campaign brings.
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Look up any player and spot your whales
Search players by name, see spend and playtime, and find whales or at-risk players on your Minecraft server.
Learn moreSee it on your server
Install the plugin, connect Tebex, and start tracking where players come from in under five minutes.