See where your players actually live
Country breakdowns for joins, retention, and revenue — know which regions to target for your Minecraft server.
The problem
Half your player base might be in the US and half in Brazil, but you're scheduling events at 3 PM your time and wondering why EU players never show up. Geography matters for growth and revenue.
What you get
- Country breakdown — where joins come from
- Retention by country — which regions stick around
- Revenue by country — where your paying players live
- Campaign + country cross-view — e.g. "TikTok players from Germany"
A real example
Your Discord campaign brings lots of US players with good retention. Your TikTok push brings Brazilian joins who rarely return. You shift TikTok budget to creators with a stronger LATAM audience instead of killing the whole channel.
How it connects
Country data enriches Players profiles and Campaigns reports. Pair with Retention to see if a region is worth targeting.
See it in the dashboard
Country is detected automatically on join (IP used once for geo lookup, then discarded — nothing stored).
Related features
Server owners usually look at these next.
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Look up any player and spot your whales
Search players by name, see spend and playtime, and find whales or at-risk players on your Minecraft server.
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Know which link brought each player
Give YouTube, TikTok, and Discord their own tracking link. See exactly how many players each campaign brings.
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Find out who comes back (and who doesn't)
Day-1, day-7, and day-30 retention for your Minecraft server — compare campaigns and see who sticks around.
Learn moreSee it on your server
Install the plugin, connect Tebex, and start tracking where players come from in under five minutes.