Test two ideas and pick the winner
Run real experiments on spawn layouts, MOTD messages, or starter kits. Analyse shows which variant wins.
A — Old spawn
34%
D7 retention
B — New hub
48%
D7 retention
The problem
You changed the spawn layout on a hunch. Player count dipped and you rolled it back — but maybe the new layout would've won if you'd measured retention properly.
What you get
- Two variants — A vs B on real players
- Automatic assignment — plugin handles split
- Winner detection — Analyse compares retention, conversion, or custom goals
- Real sample sizes — no gut-feel "this feels better"
A real example
Variant B (new hub) hits 48% D7 retention vs 34% for old spawn. You ship B network-wide and keep A as a screenshot for Discord only.
How it connects
A/B tests often measure Custom events or store conversion tied to Campaigns. Funnels show where each variant loses players.
See it in the dashboard
Create a test, define variants in the plugin config, pick a success metric. Run until sample size is meaningful — usually a few hundred players per variant.
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